#ifndef TEST_GAME_H
#define TEST_GAME_H

#include "../Engine/Engine.h"

class TestGame : public Game
{
public:

	// constructor / destructor
	TestGame (HINSTANCE hInstance);
	~TestGame ();
	Circle* picaporte;
	Circle* nuve1;
	Circle* nuve2;
	Circle* nuve3;
	Circle* arbusto;
	Circle * cir;
	Circle * cir2;
	Box* piso;
	Box* caja; 
	Box* puerta;
	Box* ventana;	
	Triangle * tri;

	Texture* tex;
	Sprite* sprite;
protected:

	// derived from Game
	bool OnStartUp();
	bool OnLoop();
	bool OnShutDown();
	

};
#endif